Proficiency

Trappings
Basic (1)
Basic [Craft] Knowledge
Basic [Craft] Specialty
Intermediate (2)
[Craft] Block
[Craft] Maneuver
Advanced (3)
Advanced [Craft] Specialty
[Craft] Attack
Expert (4)
Lesser [Craft] Construct
Expert [Craft] Knowledge
Expert [Craft] Specialty
Sustained [Craft] Attack
Master (5)
Greater [Craft] Construct
Transform into [Craft]

Basic (1)
Basic [Craft] Knowledge
You can use your Crafting Skill instead of Philosophy when rolling for a knowledge check dealing with information related to your Craft. However, you suffer a -1 penalty to these checks, due to your knowledge being practical rather than theoretical..

Basic [Craft] Specialty
Your specialty depends on your Craft. See the specific Craft for specifics.

Intermediate (2)
[Craft] Block
You can use your Crafting as a block. Its precise nature depends on the Craft being used, as well as the Crafter’s own desires — a Flameshaper could bring up a wall of fire; a Dreamsharer could put up a mental block; a Bloodshifter could grow scales or bone. This can either be used as a static dodge equal to the degrees of success, or as Armor equal to ½ of the degrees of success, and can be enhanced to increase duration, etc. If this is a Shaping attack, you need a quantity of the desired element to work with — so you may need to use the Create [Element] Trapping first.

[Craft] Maneuver
You can perform a maneuver, placing a temporary Aspect on a target. The nature of the Aspect depends on the Craft used — a Soulsharer might make a target “Happy,” a Flameshaper might set something “On Fire,” a Blightshifter might make something “Rotten.” This counts as a maneuver for all purposes: The Aspect becomes sticky if you gain spin on your check, and you gain one free tag on the Aspect placed.

Advanced (3)
Advanced [Craft] Specialty
Your specialty depends on your Craft. See the specific Craft for specifics.

[Craft] Attack
You can use your Crafting as an attack. Its precise nature depends on the Craft being used, as well as the Crafter’s own desires — a Flameshaper could breathe fire, throw a fireball, a fiery whip, or more. This can either be used as a Dam 0 Attack or a Move Other action, and can be enhanced to increase Damage, affect multiple targets, etc. If you extend the duration, you need to focus on the attack during subsequent rounds, and can make only move actions. All Shaping and Shifting attacks cause Physical Stress. All Sharing attacks cause Composure Stress. If this is a Shaping attack, you need a quantity of the desired element to work with — so you may need to use the Create [Element] Trapping first.

Expert (4)
Lesser [Craft] Construct
You can create, animate, or summon something related to your Craft as a minion or companion. [Lesser Construct stunt].

Expert [Craft] Knowledge
You can use your Crafting Skill instead of Philosophy when dealing with information related to your Craft. Unlike Basic [Craft] Knowledge, you suffer no penalty to your check, having learned enough theory to back up your practical knowledge..

Expert [Craft] Specialty
Your specialty depends on your Craft. See the specific Craft for specifics.

Master (5)
Greater [Craft] Construct
You can create, animate, or summon something related to your Craft as a minion or companion. [Greater Construct stunt].

Transform into [Craft]
You can transform yourself. See the individual Crafts for what exactly you will transform into. You can create your form as a per a companion or minion, using the degrees of success as advances. You retain your own Skills, but your Aspects, Stunts, and Stress Tracks may vary by the advances you spend.

Constructs
Each Craft can create animated creatures called “constructs,” which follow the Crafter’s directions. They are considered companions, and each have the “summonable” stunt. Lesser Constructs gain 3 additional advances; Greater Constructs gain 6 additional advances. The maximum construct quality is equal to your Crafting skill -1.

a stunt like Raise Lesser Undead could summon:

• 9 Average (1) Skeletal Minions
• 6 Fair (
2) Zombies
• 3 Good (3) Ghouls
A Greater Summoning (like Summon Greater Demon or Raise Greater
Undead) treats the summoned creature as a companion with the Summonable advance
and 6 additional advances. Maximum creature quality is equal to your appropriate Crafting skill
minus 1. Summoning costs are specified in the Bestiary, but could include:
• A Superb (
5) skeleton lord with 1 stunt
• A Good (3) vampire with 1 stunt, an extra skill column, and 2 consequences
• A Good (
3) demon with 2 stunts and 2 consequences

Proficiency

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