Realmshifting

The Craft of moving instantaneously, both inside and in between Realms. Governed by Discipline. Opposed by Forceshifting. See Crafting, Shifting, Order.

Realmshifters control the power of movement. Unlike the others who control movement, Forceshifters, Realmshifters think of things being static in one place and then being static in another place, instead of changing all the time.

Life is a series of static images for a Realmshifter. Imagine looking at a webcam experiencing major lag, and you’ll have a good idea of how a Realmshifter sees things. They can tell if someone or something is going to be in the same place for long. Anything or anyone who won’t be where they are now a little bit in the future is fuzzy. Anything truly permanent, like a good sturdy building, has wonderfully sharp, clear edges. Realmshifters can never tell what a Forceshifter looks like.

Realmshifters tend to stay still all the time. They move very little, speak very little, and are annoyed by those who do move and speak all of the time.

Realmshifting
Basic (1)
Basic Realmshifting Knowledge
Teleport Object or Find Shiftgate (Basic Realmshifting Specialty)
Intermediate (2)
Realmshifting Block
Realmshifting Maneuver
Advanced (3)
Manipulate Shiftgate or Teleport (Advanced Realmshifting Specialty)
Realmshifting Attack
Expert (4)
Lesser Realmshifting Construct
Expert Realmshifting Knowledge
Create Shiftgate (Expert Realmshifting Specialty)
Sustained Realmshifting Attack
Master (5)
Greater Realmshifting Construct
Transform into Realmshifting

Basic (1)
Basic Realmshifting Knowledge
You can use your Crafting Skill instead of Philosophy when rolling for a knowledge check dealing with information related to your Craft. However, you suffer a -1 penalty to these checks, due to your knowledge being practical rather than theoretical. Additionally, you can tell what Realm a target originates from. This skill use does not suffer a penalty.

Teleport Object (Basic Realmshifting Specialty)
You can teleport a small object from within the same zone as you to your person, or vice versa.

Find Shiftgate (Basic Realmshifting Specialty)
You can detect the presence of, or locate, a shiftgate.

Intermediate (2)
Realmshifting Block
You can use your Crafting as a block. Its precise nature depends on the Craft being used, as well as the Crafter’s own desires—a Flameshaper could bring up a wall of fire; a Dreamsharer could put up a mental block; a Bloodshifter could grow scales or bone. This can either be used as a static dodge equal to the degrees of success, or as Armor equal to the of the degrees of success, and can be enhanced to increase duration, etc.

Realmshifting Maneuver
You can perform a maneuver, placing a temporary Aspect on a target. The nature of the Aspect depends on the Craft used—a Soulsharer might make a target “Happy,” a Flameshaper might set something “On Fire,” a Blightshifter might make something “Rotten.” This counts as a maneuver for all purposes: The Aspect becomes sticky if you gain spin on your check, and you gain one free tag on the Aspect placed.

Advanced (3)
Manipulate Shiftgate (Advanced Realmshifting Specialty)
You can open or close a shiftgate, or change its orientation to any Realm you are familiar with.
Familiarity Difficulty
Home Realm Fair ( +2)
Intimately familiar Good ( +3)
Visited a few times Great ( +4)
Visited once Superb ( +5)
Read or heard about Fantastic ( +6)
Never visited or read about Impossible

Teleport (Advanced Realmshifting Specialty)
You can open an interdimensional “door” allowing you to travel instantaneously to a point within range. You can even use the Crafting remotely (using hidden targets and increased range) to bring someone to where you are now (they can resist). If you can’t see the destination, treat it as a hidden target (see page XX).

Realmshifting Attack
You can use your Crafting as an attack. Its precise nature depends on the Craft being used, as well as the Crafter’s own desires—a Flameshaper could breathe fire, throw a fireball, a fiery whip, or more. This can either be used as a Dmg 0 Attack or a Move Other action, and can be enhanced to increase Damage, affect multiple targets, etc. If you extend the duration, you need to focus on the attack during subsequent rounds, and can make only move actions. All Shaping and Shifting attacks cause Physical Stress.

Expert (4)
Lesser Realmshifting Construct
You can create, animate, or summon something related to your Craft as a minion or companion. [Lesser construct stunt].

Expert Realmshifting Knowledge
You can use your Crafting Skill instead of Philosophy when dealing with information related to your Craft. Unlike Basic Realmshifting Knowledge, you suffer no penalty to your check, having learned enough theory to back up your practical knowledge.

Create Shiftgate (Expert Realmshifting Specialty)
You can create a shiftgate to any Realm you are familiar with.
Create Portal (Dimensions)
You can create or uncreate a portal to a distant location, or another dimension or plane if you have the Dimensional Casting stunt. This is very difficult, though areas exist where the “walls of the world” are thin and portal creation easier, especially at certain times. Difficulty is a factor of how many zones must be crossed, and if there are any border values between. Portals to locations on the same plane usually have a border value of 1; those to other planes or dimensions usually have a border value of 1 per dimension crossed, as well as any planar zone distances (see page 219). The stunt may require story-related sub-quests, ingredients, events, etc.

Master (5)
Greater Realmshifting Construct
You can create, animate, or summon something related to your Craft as a minion or companion. [Greater Construct stunt].

Transform into Outlander
You can transform yourself. See the individual Crafts for what exactly you will transform into. You can create your form as per a companion or minion, using the degrees of success as advances. You retain your own Skills, but your Aspects, Stunts, and Stress Tracks may vary by the advances you spend.

Realmshifting

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