This is the ability to understand what other people are thinking and feeling. This can be handy if a character is trying to spot a liar or wants to tell someone what that person wants to hear. Empathy is usable as a defense against Deceit, and is the basis for initiative in a social conflict. Characters with a high Empathy include gamblers, reporters and socialites.

  • Reading People [Empathy]

Empathy can be used to figure out what makes another character tick.

Given at least a half hour of intense, personal interaction, a character may make an Empathy roll against the target’s Rapport roll (see page Running the Game for more on Empathy vs. Rapport when reading people). This is an assessment action. If they gain one or more degrees on the roll, they discover one of the target’s aspects which they are not already aware of. It may not reveal the aspect in precise detail, but it should paint a good general picture; for instance, it might not give the name of the character’s brother, but it will reveal that there is someone with that relationship. This process may be repeated, taking longer each time and ultimately can reveal a number of aspects equal to the character’s Empathy skill’s value (minimum one)—so, a Fair ( +2) skill (value 2) would allow two aspects revealed through at least two different rolls.

  • Social Initiative [Empathy]

Empathy determines initiative in Social and Research conflicts.

  • Empathy in Crafting [Empathy]

Empathy governs Soulsharing.

  • Empathy in Conflicts [Empathy]

Empathy can sometimes be used as an Attack skill in Social conflicts. It can be used as a Defense skill in Social conflicts. It can be used as a Maneuver skill in Repair conflicts.

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