Deceit

Deceit is the ability to lie, simple as that. Be it through word or deed, it’s the ability to convey falsehoods convincingly. Characters with high Deceit include grifters, spies, and politicians.

For simple deceptions, a contest between Deceit and an appropriate skill (usually Empathy, Alertness or Investigation) is all that is necessary, but for deeper deceptions, like convincing someone of a lie or selling someone the Keplin Bridge, a social conflict is appropriate, complete with Deceit attacks and social stress being dealt. Sometimes, Deceit is the undercurrent rather than the forefront of an action, and as such, the skill may be used secondarily to modify, restrict, or complement another skill’s use.

  • Disguise [Deceit]

Deceit does cover disguises, using the disguised character’s Deceit skill against any attempts to penetrate the disguise. Such disguises are dependent upon what props are available, and won’t hold up to intense scrutiny (specifically, an Investigation roll) without the use of stunts, but they’re fine for casual inspection (Alertness rolls).

  • False Face Forward [Deceit]

A character with Deceit may opt to use Deceit instead of Rapport to defend against another character using Empathy to get a read on them. This roll is modified by Rapport.

If the character loses their defense roll, then the Empathy reader may proceed as usual—in attempting to hide themself, the character has blundered and revealed a truth. If the character wins the roll, however, they may provide a false aspect to the reader, sending them off with an utterly fabricated notion of them.

When a character tries to take advantage of an aspect that they falsely think is there, it can end up being a waste of a fate point or worse! (See Guessing Aspects)

  • Cat and Mouse [Deceit]

Deceit can be used for more than just dodging attention; it can be used to riposte a social query with a web of deception. When another character initiates a social contest, including an Empathy read, the character turns the tables, using their Deceit as an offensive skill, and representing any Skills particularly convincing lies as consequences. This is a dangerous game though, as the deceiver is opting not to put their false face forward, and if their opponent succeeds, he’ll hit upon the truth. However, if the deceiver outclasses their opponent significantly, this can be a powerful technique.

  • Deceit in Crafting [Deceit]

Deceit governs Dreamsharing.

  • Deceit in Conflicts [Deceit]

Deceit can be used as an Attack skill in Social conflicts. It can sometimes be used as a Defense skill in Social conflicts. It can be used as a Move skill in Social conflicts.

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Deceit

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