Niontians

Description:

Niontian Soldier
Skills
+4: Melee or Ranged
+3: Athletics, Conviction
+2: Alertness, Stealth, Vigor
Most other physical skills default to Average, the rest to Mediocre.

Stunts
Strike in the Dark (Melee): Niontians gain a 1 to their Melee attacks when making an attack veiled within a zone of magic shadows. [-1]
Claws (Dam +2) [-1]
Cloak of Shadows [–1] (no Alertness penalties in darkness, +2 to Stealth in shadow)
Shadow Manipulation [–1] (see text box)
Physical Immunity [-8]
The Catch [
2] is shadowsteel and Shadowshaping/Lightshaping
Spider Walk [-1] (can climb anywhere)
Shadow Walk [-1] (can move up to 3 zones as long as both are shadowed… skip the in-between zones)
-12 refresh

Stress
Mental 1 2 3 4 5
Physical 1 2 3 4 5 6
Notes
Fair initiative, Good attack & defense with Weapon:2 strength. Great attacks when concealed in shadow.
Total Refresh Cost: –8

Aspects
Sometimes Dark IS Evil

Shadow Manipulation (Power)
Niontians can conjure or exude shadows, casting the zone they occupy into total darkness (and placing a “Lightless” aspect on that zone). When two or more Niontians are in the same zone, they may cause the shadows to spread out to adjacent zones, one additional zone per Niontian. The shadows dissipate only once all of the Niontians have been driven off or are otherwise taken out. If skill rolls to oppose the conjuration or manipulation of shadow become necessary, use the Niontians’ Discipline skill.

Niontians

Niontian Miner
Skills
+3: Vigor
+2: Artificing, Conviction
+1: Melee, Stealth, Survival
Most other physical skills default to Average, the rest to Mediocre.

Stunts
Strike in the Dark (Melee): Niontians gain a 1 to their Melee attacks when making an attack veiled within a zone of magic shadows.
Claws (Dam +2) [-1]
Cloak of Shadows [–1] (no Alertness penalties in darkness, +2 to Stealth in shadow)
Shadow Manipulation [–1] (see text box)
Physical Immunity [-8]
The Catch [
2] is shadowsteel and Shadowshaping/Lightshaping
Spider Walk [-1] (can climb anywhere)
Shadow Walk [-1] (can move up to 3 zones as long as both are shadowed… skip the in-between zones)
-10 refresh

Stress
Mental 1 2 3 4
Physical 1 2 3 4
Notes
Fair initiative, Good attack & defense with Weapon:2 strength. Great attacks when concealed in shadow.
Total Refresh Cost: –8

Shadow Manipulation (Power)
Niontians can conjure or exude shadows, casting the zone they occupy into total darkness (and placing a “Lightless” aspect on that zone). When two or more Niontians are in the same zone, they may cause the shadows to spread out to adjacent zones, one additional zone per Niontian. The shadows dissipate only once all of the Niontians have been driven off or are otherwise taken out. If skill rolls to oppose the conjuration or manipulation of shadow become necessary, use the Niontians’ Discipline skill.

Niontians

Alertness: Fair (2)
Athletics: Average (
1)
Discipline: Good (3)
Stealth: Good (
3)
Melee: Good (+3)

Bio:

Niontians

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